Todo:•Fix -u bug when a farm's placement is being chosen.
•Make food equal to each player's upgrade farm count, respectively. THIS IS ED'S IDEA.
red = beta (test map)
purple = making (things still being added/fixed)
green = failed test (not released due to bugs)
blue = backed through (a backup was initialized due to unfixable errors in rooted maps)
black = successful, stable, released map
Changes from 6.8.4 to 6.9.0•Fixed the top fence so wisp can no longer be saved through it.
•Made it so when a user is automatically set as AFK, a popup message would come up telling them they are AFK and how to come back.
•Fixed the farm count bug when a farm was canceled.
•The shepherd model is loaded at the beginning of the game now, meaning it no longer spikes when the first group of shepherds of the game spawn.
•Added
-shc/
-shepCount; displays the number of times each person has been shepherd.
•Added
-cb/
-countBoth; displays the number of times each person has sheep'd and shep'd.
•Added
-po/
-playOrder; displays the order in which everyone has sheep'd and shep'd, S standing for Sheep and W standing for Shepherd.
•Timer data updates when a user leaves.
•Fixed -pc.
•Purged the map of the word "wolf" and "wolves".
•Added
-g all which distributes your gold among allies (if wisp, to sheep).
•-rd can no longer be accessed accidentally by typing "-rd" in a random message.